Having two posts in a row being like "I'm back!", three years apart, is ah, not such a good look.
Thankfully, when you get down to it, it doesn't really matter.
The campaign mentioned in the last post has been going since shortly after it was made, with the party around 5th level -- the cleric is a level behind after their original character fell prey to a pair of carrion crawlers that the party badly underestimated (turns out getting paralyzed is pretty bad). Their most major accomplishment to date is clearing the Eld off of the Misty Isles, a series of highly amusing sessions, the apex of which being the party strafing the island surface in an Eld bubblecar, piloted by a barbarian granny and the gunner being a gorilla (the polymorphed druid).
I'm also running a separate game for the kids in the social group, the kids themselves being one nine-year-old and two seven-year-olds, with the adults helping out by rotating through playing two characters between them, providing some amount of direction and grounding when appropriate. Because I'm extremely good at being appropriate, the party is a bunch of criminals who are working with a group that's basically a gang with delusions of grandeur. So far they've escaped jail, got lost in some sewers, robbed a caravan, strong-armed a gambling establishment into giving them a cut, and robbed a tomb -- the latter has turned into a full-on dungeon delve after the cemetery watch discovered how they got in and resealed the tomb under the theory that the undead known to lurk deeb in the catacombs will take care of the graverobber problem without the guards putting themselves in danger. They've discovered an underground river with an impassable waterfall in one direction and an underground lake with at least one observed predator in the other, so they're going to try and go deeper...