Weaverham is a small town nestled in the foothills of the Smoky Spine mountain range. Sitting on the junction of two major trade routes, the North-South Spinal Trail and the East-West Gullifurd's Path, it has a small number of outlying farms and a decent amount of businesses and residences clustered around the crossroads. Any basic goods and services should be expected to be available. Those cooling their heels in any of the bars of Weaverham (The Old Mill (mostly laborers), The Red Queen (landowners, other elites), Weaverham Arms (well-to-do travelers), Grange Hall (travelers who can pay)) will be talking about, aside from other things, certain subjects that might be interesting to potential adventurers in the area.
2. The owner of the Weaverham Arms, Stanley Dimsdale, has a series of cells built underneath his Inn where he keeps a stable of youths who fell into his nefarious clutches while travelling alone. FALSE
3. The animals of the surrounding wood have gone mad, led by an insane druid, they desire to destroy the town of Weaverham and consume all the salted fish in the land. They meet to plot underneath the New Bridge north of the town and can be infiltrated with a clever enough disguise. FALSE
4. A group of bandits has been hitting caravans and other unlucky travelers along a stretch of the Spine Trail south of town. TRUE
5. The Red Queen is named after an ancient monarch who earned her name through the various bloodthirsty religious rites inflicted on her unfortunate prisoners before the peasantry arose and burned her keep. The remains of the castle donjon still stand in the forest northwest of the town and supposedly the lower areas have never been explored due to the unnerving feeling that affects all who come near. TRUE
6. A stone idol with a great sacrificial bowl stained with dried blood lies in a small gully southwest of the town. Cultists gather here to sacrifice unfortunates to Demons. FALSE (There is an altar in this area; however, it's been unused for years and the bowl is full of stagnant rain water, which hosts a couple gnarly worm-pupae things)
7. Gullifurd's Path is named after the famed explorer, Gullifurd the Gold, famed for his obsession with finding new sources of the precious metal. Although Gullifurd was the first man to find a route across the Smoky Spine, he returned to the mountains again and again. The last time Gullifurd was ever seen was heading West from Weaverham on the road that bears his name, meaning that his remains and his possessions are most probably somewhere in the mountains. TRUE
8. Father Nireni has a magical mirror in the basement of Old Weaver Kirk that allows you to travel great distances by stepping into it, including inter-dimensionally. His price for using it involves various unnatural acts. He will deny knowledge of this artifact unless you give the secret passphrase. FALSE
9. The inhabitants of neighboring Hay Bale have been acting extremely strangely lately -- visitors to the town recount hearing a horn blast as they approached, followed by all of the buildings being shut and shuttered with the occupants silently staring from within. Domestic animals have also been found wandering free in the woods, clearly disturbed. TRUE
10. Cows have been disappearing from the farms west of town -- one of the farmer's sons reported seeing a giant figure moving through the fields at night. A caravan guard also told a tale of being ambushed by a giant rock-dwelling humanoid not far out of town, headed west on Gullifurd's Path. Sounds like we got an ogre on our hands mmm hmm, mmm hmm. 'M sure the mayor could be convinced to cough up some coin if that problem were to be dealt with, hrmrmm. TRUE
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