The Storm Tower is one remnant of the long-gone civilizations of the past, people far more advanced than live today and whose creations lie scattered across the wilderness areas of the world in various states of decay. In this case, the Storm Tower is a nearly-intact tower whose top is always surrounded by a swirling, lightning-filled storm cloud (hence the name). Standing in the middle of a large surrounding pit (into which, if light allows, you can see, sometimes making out large support beams/connecting tunnels coming off of the main tower and into the earth) of indeterminate depth and fashioned out of a coruscating orange and red metal that is impervious to damage, the Tower has become the home base for its self-styled Lord.
Albrecht of the Peaks was a fairly successful dwarven trader working the relatively safe roads between the Snow Peak fortress and Fenrecz when he woke one chill morning with a idea burning bright. Gathering a group of toughs and ne'erdowells, he cleared out the bandit- and monster-infested lower levels of the Storm Tower and set up shop in the cavernous main hall that lies across the deceptively thin bridge running from the edge of the pit to the Tower itself.
The main income from this venture came from those seeking fame and fortune in the Tower -- now such parties of adventurers would have to pay a small fee to enter into the Tower and an additional fee to gain entrance to either the higher levels above those Albrecht had cleared out (or a smaller fee to head into the depths of the Tower). In return, Albrecht offered a safe area where the adventurers could camp out on the floor or pay a few coins to stay in the recently built Lightning and Gold Inn. With additions of a blacksmith and a leatherworker and others following them, a small-ish town has been set up inside the Tower, with the level above it taken up with Albrecht's court and the level below as the dungeons for this community, now policed by Albrecht's original hired fighting men, who make a decent living on the side by hiring themselves out to parties eager for extra muscle or somebody with previous knowledge of the Tower both above and below.
Rumors, Allegations and Adventure-style Hiring Practices
- The staff at the Buggering Bear will let slip at some point about the disappearance of Ol' Rom, who used to clean up around the place. Further questioning will lead to the employees and regulars clamming up unless they start to trust an individual and have a chance to talk to them alone (will happen easier if they've had a few on the party as well). Then they will reveal that Ol' Rom was taken away by the Lord after he was heard to be spreading rumors about the Lord's men capturing a dwarf who had come up from below.
Indeed, both Ol' Rom and a mysterious dwarf are being held in the Lord's dungeons. Nobody's paying much mind to Ol' Rom; however, the dwarf is constantly being visited by the Lord personally, along with his Torturer.
- The Five Aces, a six-person strong adventuring band, lurks in the level above Albrecht's offices. They will not attack anybody on first entering the Tower's upper levels, instead they will observe the party in secret and will have various alarms/traps set after the party moves further upward in the hope of setting an ambush when the party returns.
- The Diviner Osios had laid camp in the main hall of the Tower, waiting for a group brave enough to sign on with him. He wishes to attain one of the many lightning rods that can be seen on the outside of the tower nearer the storm clouds. There are plentiful entrances and staircases that can be observed from the ground; however, no-one has ever been observed traversing them...